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Lesson 2 of 7 · about 13 minutes

Noise: Avoid It, Then Reduce It Carefully

You'll be able to

  • Identify hum, hiss, rumble and room tone by ear and on the spectrogram
  • Fix common noise sources before recording
  • Run Spectral Noise Reduction with a captured profile at a sensible strength
  • Recognize over-processing artifacts and back off before they appear

Noise reduction is a subtraction. The software guesses which part of the sound is noise and takes it away. When the guess is good and you ask for a modest amount, it works. When you ask for too much, it starts taking bits of the voice along with the noise, and the result sounds worse than the noise did.

So the order is fixed. First avoid noise. Then identify what is left. Then reduce it, gently.

Know what you are hearing

Put on headphones and turn the playback up a bit higher than usual while you listen to a gap between sentences. Most noise you will meet is one of these. The SoundStudio theory page has a table of them at Noise: hiss, hum and rumble.

NoiseSounds likeUsual cause
HumLow steady buzz or dronePower: a ground loop, a cheap adapter, a light dimmer, an audio cable lying across a power cord. 60 Hz in North America, 50 Hz in Europe and much of the world.
Hiss"Ssssh," like airGain cranked on a quiet mic, cheap preamps, old tape.
RumbleA felt more than heard low thunderTraffic, HVAC, footsteps, bumping the desk or stand.
Room toneThe room itself: fans, fridge, distant traffic, faint echoEverything in the space.

You can also see noise. In SoundStudio press V to switch the view to Wave + Spectrogram. Time runs left to right, frequency bottom to top. Hum shows as a thin steady horizontal line low down (with fainter copies above it). Hiss is a haze across the top. A click is a thin vertical line through everything. Rumble is a glow along the very bottom edge (the view starts at 50 Hz, so the deepest rumble sits just below it).

Avoid it at the source

Every fix here beats every plugin.

  • Hum: move audio cables away from power cords and cross them at right angles if they must meet. Plug the interface and computer into the same outlet strip. Try a laptop on battery: if the hum vanishes, it was the charger.
  • Hiss: get the mic closer so you need less gain. Hiss rises with the gain knob. Moving from 12 inches to 4 inches lets you drop the gain by a lot.
  • Rumble: use a shock mount or put the mic stand on a folded towel. Don't tap the desk. Record when the trucks aren't running.
  • Room tone: turn off the HVAC for the take, close the window, unplug the fridge if it is close (and stick a note on your car keys so you plug it back in).

Then record those 10 to 20 seconds of room tone from lesson 1. You need it for the next step.

Quick fixes for specific noise

The Noise tab in SoundStudio has a Quick Noise Removal group. Each button is a fixed filter, and like everything in SoundStudio it only happens when you click it. Each works on the selection if there is one, otherwise the whole file.

  • Remove Hum notches out 50, 60, 100 and 120 Hz.
  • Remove Rumble cuts below 80 Hz. Speech has almost nothing down there, so this one is nearly always safe on a voice.
  • Remove Wind cuts below 200 Hz. Stronger. It will thin a deep voice, so use it only on outdoor recordings that need it.
  • Remove Hiss rolls off above 7 kHz. That also dulls the crisp top of S and T sounds, so listen before and after.

If the hum sits at some other frequency (a buzzy 180 Hz, say), you can find it in the Spectrum tab and cut it with a Notch band in the EQ, which lesson 4 covers.

Spectral Noise Reduction, step by step

For steady broadband noise like hiss, fan noise or general room tone, use Spectral Noise Reduction in the Noise tab. It works from a noise profile: you show it what the noise sounds like alone, and it subtracts that much of each frequency from the whole file.

  1. Find a stretch of noise only. Your room tone clip is ideal. Otherwise, a pause between sentences. Half a second or more works best. No breaths, no word endings.
  2. Select it and press 1. Capture Noise Profile.
  3. Click once on the waveform without dragging to clear the selection (so the next step covers the whole file), or select just the part you want to clean.
  4. Set Reduction and Smoothing. Start moderate. The theory page suggests 50 to 70 percent as a starting point.
  5. Press 2. Apply Noise Reduction.
  6. Listen. Then press Ctrl+Z and Ctrl+Y a few times to flip between before and after on the same sentence.
Reduce noise until it stops being distracting, not until it is gone. A faint, steady room sound reads as real. Dead silence between words sounds like the call dropped.

What over-processing sounds like

Learn these by ear so you hear them before your listeners do.

  • Musical noise. Little chirps, twinkles and a watery warble in the gaps and around words. The noise is random, so the subtraction misses in random places and leaves small bits sticking out. The theory page calls it out by name.
  • Underwater or phone voice. The voice loses its top and its body, as if it went through a cheap speaker. The reducer is eating frequencies the voice shares with the noise.
  • Swallowed endings. Soft consonants at the ends of words (the "s" in "rates," the "t" in "vote") vanish.
  • Pumping. The background rises and falls with the voice, louder in gaps, quieter under words.

If you hear any of these, undo and try again with a lower Reduction. Two light passes with a fresh profile can be cleaner than one heavy pass, but the real fix for a very noisy file is a re-record.

Example: the furnace

A reader sent a 2-minute voice memo about a library board vote in the invented town of Ashby Crossing. A furnace runs the whole time. First pass: Reduction near maximum. The furnace is gone, and so is the reader's voice quality: every "s" chirps and the pauses warble. Undo. Second pass: Remove Rumble first, which takes out the low furnace roar, then Spectral Noise Reduction with a profile from a 1-second pause, at a moderate setting. The furnace is now a faint hush under the voice, and the voice sounds like a person again. Good enough. Ship it.

Gates are not noise reduction

The Gate in the Dynamics tab turns down anything below a threshold, which hushes noise between phrases. It does nothing to noise under the words, so a gated noisy track can sound worse: hiss, then silence, then hiss again every time someone talks. SoundStudio's help says that when you press Fit to This Audio, the gate is left off if the room noise is within 18 dB of the voice, because it would chop words. If you use a gate on voice, set Range to -10 to -20 dB instead of Mute, so the gaps just get quieter. Clean the noise first; gate second, if at all.

Try it

  1. Open your better take from lesson 1 in SoundStudio. Press V until you see Wave + Spectrogram and look for hum lines, hiss haze or rumble.
  2. Press Remove Rumble. Listen to the difference in a pause.
  3. Select half a second or more of room tone and press 1. Capture Noise Profile. Clear the selection.
  4. Apply noise reduction at a very high Reduction setting and listen for musical noise. Learn what it sounds like.
  5. Undo. Apply again at a moderate setting. Flip with Undo and Redo until you can say which one you'd publish.
  6. Save with Ctrl+S.

Check yourself

1. On the spectrogram you see a thin, steady horizontal line at 60 Hz with fainter lines at 120 and 180 Hz. What is it?

2. Before pressing 1. Capture Noise Profile, what should you select?

3. After noise reduction the voice has a watery, warbling, underwater quality. What happened?

4. A recording has low traffic rumble under the voice. Which tool fits best?

5. What is the best goal for noise reduction on a spoken track?

Terms in this lesson

Hum
A low steady tone from electrical power, at 60 Hz or 50 Hz plus multiples.
Hiss
Broadband high-frequency noise, like air or tape, mostly above about 4 kHz.
Rumble
Very low-frequency noise from traffic, footsteps, HVAC or handling, mostly under 80 Hz.
Room tone
The sound of a space when nobody is talking. Every room has one.
Noise profile
A sample of noise alone that a noise reducer learns from before it subtracts that noise.
Musical noise
The chirpy, watery artifact left when spectral noise reduction is pushed too hard.

Full glossary

Sources